﻿using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;

namespace HMEngine.HMComponents {
    public interface IHMRenderable : IHMComponent {
        string Shader { get; set; }

        Vector3 Position { get; set; }
        Vector3 Scaling { get; set; }
        Quaternion Rotation { get; set; }

        void Render(GraphicsDevice myDevice);
    }
}